the mind machine is dedicated to the latest research in applied neurosciences, physiological computing, neuroadaptive interfaces and human factors psychology. Each episode features a conversation with a different researcher about their work.  The conversations will cover technical aspects of the work as well as potential societal impacts. The podcast will present academic research in a way that is both informal and accessible for both professional and non-professional listeners.  You can find the podcast at the iTunes Store here or via this link to Stitcher

Episode 2

Show Notes: Alan Pope

For an overview of Alan’s published output, you can check out his page on Research Gate here.  During our conversation, we talk about a number of influences on Alan’s work, which includes early work on biofeedback (this 1982 review of the topic is one example) and Ross Ashby’s 1960 book Design For A Brain (full pdf download available here).  We also talked about the early days of mental workload assessment in aviation psychology, including his own 1982 paper on that topic and the excellent 1986 chapter on workload assessment methodology by O’Donnell & Eggemeier (full pdf available here).

We also talked about the concept of a symbionic cockpit that allowed the pilot to fly indefinitely and the sci-fi book that indirectly inspired this concept, that neither of us could remember during our conversation, was North Cape by Joe Poyer.  We discussed the development of the biocybernetic loop and particularly Alan’s work on designing EEG measures to be used in real-time, here is his original 1995 paper on that topic, this later paper used ERP to run the closed-loop system, and a summary can be found in this 2003 paper by his collaborators.  We also talked about his work integrating closed-loop control/neurofeedback into gaming system to treat ADHD children, this 2001 paper provides an overview of that work.

Episode 1

Show Notes: Thorsten Zander

If you’d like to know more about Thorsten and his work, you can find his google scholar profile here.  Early in the conversation we talked about the influence of role-playing games and early imagination on later research, Thorsten mentioned two games in particular, Shadowrun and Battletech.  Thorsten also talked about his work integrating eye movements with BCI, this an older paper on that topic and a more recent one where a hands-free version of Tetris was created.

His best-known paper on passive BCI is here and this paper describes his approach to measuring mental workload.  His PNAS paper on neuroadaptive technology as a form of implicit cursor control is here